---@meta

---@class VFXEffect
local VFXEffect = {}


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function VFXEffect:SetLayer(...) end

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function VFXEffect:AddRotatingParticleUV(...) end

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function VFXEffect:SetAcceleration(...) end

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function VFXEffect:SetKillOnEntityDeath(...) end

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function VFXEffect:EnableDepthWrite(...) end

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function VFXEffect:SetSortOrder(...) end

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function VFXEffect:SetBlendMode(...) end

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function VFXEffect:SetDragCoefficient(...) end

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function VFXEffect:SetUVFrameSize(...) end

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function VFXEffect:AddRotatingParticle(...) end

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function VFXEffect:SetMaxNumParticles(...) end

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function VFXEffect:SetMaxLifetime(...) end

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function VFXEffect:ClearAllParticles(...) end

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function VFXEffect:SetRenderResources(...) end

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function VFXEffect:SetColourEnvelope(...) end

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function VFXEffect:SetWorldSpaceEmitter(...) end

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function VFXEffect:AddParticle(...) end

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function VFXEffect:SetGroundPhysics(...) end

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function VFXEffect:SetSortOffset(...) end

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function VFXEffect:SetRotateOnVelocity(...) end

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function VFXEffect:EnableBloomPass(...) end

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function VFXEffect:SetAngularAcceleration(...) end

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function VFXEffect:SetFollowEmitter(...) end

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function VFXEffect:SetAngularDragCoefficient(...) end

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function VFXEffect:GetNumLiveParticles(...) end

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function VFXEffect:EnableDepthTest(...) end

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function VFXEffect:SetScaleEnvelope(...) end

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function VFXEffect:SetIsTrailEmitter(...) end

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function VFXEffect:AddParticleUV(...) end

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function VFXEffect:SetRotationStatus(...) end

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function VFXEffect:SetSpawnVectors(...) end

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function VFXEffect:InitEmitters(...) end

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function VFXEffect:SetRadius(...) end

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function VFXEffect:FastForward(...) end

